Reclamation
Game Design, Level Design
Reclamation is a 2.5D platformer sculpted out of real clay currently in development by Hat Hair Games. There are 18 playable creatures to control, each with a unique combination of abilities that offer variation to moment to moment gameplay as well as access to new map areas.
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My contributions are:
Game Design (Abilities, Player Characters, AI Enemies)
Level Design (Overworld, Rooms, Events, Mechanics)
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Genre: Metroidvania
Engine: Unity


Summit is my capstone project at Sheridan College. Players explore a forest in which they craft tools & equipment out of the environment in order to survive.
My contributions were Game Design, Level Design & Narrative Design.
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Genre: Survival-lite, Metroidvania
Engine: Unity
Team Size: 5
Duration: 8 Months
Survival Moon is a Survival Horror in which players must find & return scattered parts of their ship while watching their oxygen level & flashlight battery while avoiding deadly alien enemies.
My roles were Game & Level Designer on this project and I showcased the game at many Toronto events.
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Genre: Survival Horror
Engine: Unity
Team Size: 5
Duration: 2 Weeks