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Open World Outpost

LEVEL: Third Person, Non-Linear, Open World // ENGINE: Unreal 5

Inspired by open world games like "Assassin's Creed" and "Watch Dogs", players must infiltrate an enemy base that would be found in a open world game.

Utilizing 360° level design theory, the player can approach the base from any angle still being guided toward their objectives seamlessly through cover, stealth opportunities, collectables, points of interests and enemies.

My ultimate aim was to promote player agency and creativity, allowing them to choose how to complete their objectives either through stealth, combat or a mix of both.

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