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Open World Outpost

LEVEL: Third Person, Non-Linear, Open World // ENGINE: Unreal 5

Inspired by open world games like "Assassin's Creed" and "Watch Dogs", players must infiltrate an enemy base that would be found in a open world game.​

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Utilizing 360° level design theory, the player can approach the base from any angle still being guided toward their objectives seamlessly through cover, stealth opportunities, collectables, points of interests and enemies.

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My ultimate aim was to promote player agency and creativity, allowing them to choose how to complete their objectives either through stealth, combat or a mix of both.

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