LEVEL: Third Person, Non-Linear, Open Hub // ENGINE: Unreal 5 // CGMA Project
Inspired by "Dead Space" and "Resident Evil" players must explore to find a way to gain access to the tram station while surviving multiple enemy encounters. I designed this space as a hub that would connect to a larger semi open world to be backtracked and reused with multiple objectives and systemic enemies.
Players can choose to explore the world and complete certain objectives in any order they wish while still eventually being funneled to their core goal. I scripted all blueprints besides the player controller.
Some of the blueprints I created for this project. Most blueprint are designed with the intention to use them in multiple ways and on multiple projects