A Taylor Group Holiday Game
Team: Unavailable Games // Role: Producer, Game & Level Designer // Timeline: 1 Month
A contract game I was approached to make for The Taylor Group. The player is walked through the generalized steps The Taylor Group take on creating their customized exhibition attraction. I had a lot of input in Game Design though my role was largely Client Communication & Production.
I lead client & team communication which included providing feedback from the client, creating our schedule, and team production.
I was a key contributor to level design and implementation of gameplay mechanics.